Status acting games




















Low-status characters hold their breath for fear or shock. High-status characters hold their breath to strengthen a threatening gesture.

Touching Others High Status : Every kind of unasked-for touch: laying a hand on a shoulder, picking lint from a sweatshirt, stroking a cheek Low Status : Shy away from touching others.

Acquiesce to unwanted contact. But also: ostentatious self-contact. Low Status : Awkward or embarrassed gestures: run your fingers through your hair, rub your face. Notice : It is important how you interact with your body. Placing your pointer finger on your mouth can express uncertainty a student who has just been caught: " Hm, what should I say?

Quiet in the hall! But also: dominant staredown, hypnotic gaze. Low Status : Rapidly avert your eyes, and avoid long eye contact. Unsteady gaze. But also: admiring, naive, or socially inappropriate stare.

Comment : Eye contact makes very complex social interactions possible. According to Keith Johnstone, the length of eye contact does not affect status, only the reaction to being stared at. Social Adequacy High Status : Always finds the correct words and gestures. Knows what is appropriate to the situation and acts appropriately. Flexible, principled, decisive, discerning. But also: breaks with social convention as needed.

Low Status : Is always wrong, interrupting with talking, blabbing something. Violates social norms out of fear, insecurity or weakness. But also: know-it-all attitude, arrogance, stubbornness, incorrigibility. Problems High Status : Knows no problems. Can go around any situation. Always knows what to do. Always has a good one. Answers and yet an ace up the sleeve.

Knows priorities. Low Status : Sees problems all the time and everywhere. Fails at the smallest daily routines. A great energy game promoting teamwork. A firm favourite game that is fun and energetic. Just A Minute The one minute challenge - could you tell when one minute has passed? A common name game to encourage imagination, physical movement and mime when introducing yourself. A game of teamwork and concentration where a detective must spot a secret leader also can help build dramatic tension.

An exercise that requires a great deal of trust between the members of the circle and the person inside the circle.

Friday, 14 January Home Games Strategies Schemes. A to Z Most Read. Get the Drama Toolkit app now. Learn More Home Games A to Z. A to Z Drama Games 1, 2, 3, Buzz! Count around a circle replacing certain numbers with the word "buzz". Get to know the group by learning something about them and about how well they can lie! This is a camp style game that is great for warming up the voice and developing accents.

Get to know everyone in the group by passing a ball or similar soft object. Test the listening skills of your group whilst getting to know more about them.

A group creating and telling a story together, one word or sentence at a time. Connect to different words to spark discussions or to delve into characters. A team game to encourage patience, turn taking and focus. A great challenge. A good warm-up before any vocal work - exercise the jaw and facial muscles. The party starts, and the first guest enters the party. They converse with the host while in character for one minute before the next guest enters the party to converse with the host.

Stagger each guest until all three guests are at the party conversing with the host and each other. The guest must stay in character at all times. At the end of five minutes, the host must guess the character for each guest. This can be played in a small group or large group. The teacher starts the story with one sentence i. Moving clockwise around the circle, each student adds one word to the story.

The circle is repeated as many times as the teacher deems necessary until they feel the story is finished. You will need a larger playing space for this one — going outside or into a gymnasium is preferable. Wizards beat giants because they can shrink them. Elves beat wizards because they are quick and can duck their magic. Divide the students into two teams and put them on either side of the playing area. Teams huddle together and choose which of the three they will play first.

They will also need to have a backup in the event that the other team has selected the same one. Once both teams have chosen, they meet in the middle and face each other. Whichever teams wins the face-off chases the other team back to their side and tries to tag as many players as possible. Any players they tag from the losing team must now join their team, and they continue onto the next round.

The game is over when one team has all the players on its side. Divide the group into teams of four to six people and have each team choose a spot around the room. The teacher calls out a scene such as Spiderman at the scene of a bank robbery, a birthday party gone wrong or a television awards show and then counts down from Teams have 10 seconds to organize a tableau and then freeze. The teacher then goes around and views each tableau before choosing a winner for that round. The winning team receives a point.

Every student from the team must participate in the tableau or the team will be disqualified from the round.



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