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No doubt a sequel is already on the drawing board with just such an aim, though whether it will be called Blitzkrieg 2 or Sudden Strike IV is anyone's guess. Unlike most RTS games, Blitzkrieg's infantry are preordained into ten-man squads, which make them far easier to organise across a crowded battlefield.
For those that enjoy unnecessary micromanagement, you can disband infantry squads and direct each soldier as individuals, but it's hardly necessary. That said, specialist troop types do work alone, namely snipers and officers, and mighty powerful they are too.
Snipers, aside from their innate ability to pick away unnoticed at entire squads and artillery crews, can even destroy trucks with their rifles. Needless to say these single soldiers are perhaps one of the most powerful in the entire game Since no online servers were up and running, we had to indulge our multiplayer curiosity by playing Blitzkrieg's two multiplayer modes over the office LAN.
Capture The Flag and Assault, both of which are fundamentally identical and require you to capture and hold a number of control points on the map. The more points or flags you have secured, the more reinforcements you'll receive. CTF games are more immediate, as each side rushes to engage the enemy. Assault games on the other hand are more considered, with one side quietly waiting and preparing traps and defences, while the attackers probe for the decisive attack that will win the day.
Despite there being only a handful of maps available, Blitzkrieg can feasibly handle up to 16 players. Rest assured we'll be putting the game through its paces online in a future issue.
Blitzkrieg's 3D vehicles are both detailed and realistically animated: turrets follow their quarry and on firing the whole vehicle will recoil.
Even stationary field guns will range in to distant enemy positions and rock the ground as they pummel the distant enemy. In the air too you'll see fighters gracefully flitting through the sky, while dive-bombers peel away to strafe advancing armour.
Blitzkrieg is a Real Time Strategy game with the right mix of authenticity and action that easily reaches into the area of computer game as historical literature.
Presenting the best of visuals, controls and goals while leading the player through major events and more mundane encounters in three World War II European Theater campaigns, the product exhibits a comprehensive understanding of the ground war fought over half century ago. The three campaigns in the previewed version are organized into chapters and missions, each of which includes background text on the situation, historical context and tactical issues.
A little spell checking might be in order before the American English version is released and a little fact checking as well. England and France didn't declare war when the Germans invaded Norway; they did so months before, two days after the invasion of Poland. The menus include "custom mission" choices, so the promise of a mission builder in the final release is encouraging.
There's plenty of action for the casual soldier but the groggiest of grognards might swoon over the authenticity of the units and the inclusion of nearly all the equipment, including some of the more obscure tanks and self-propelled guns.
There are even automobiles and Lend-Lease Soviet Studebaker trucks. Overall feel and flavor for the ground war is masterful. When your squad fights from a building, they shoot from every window. You have to bring in a tow to move your artillery and the crews can be eliminated while the guns stay intact and for capture or remanning. Engineers lay and clear mines, build and repair bridges, dig trenches and erect tank obstacles. Four types of air assets can be called in: level bombers, recon, ground attack and fighters.
Weather is a factor. There's snipers, officers, paratroopers, the works. And halleluia there's even a damage model. Vehicles have four armor ratings to represent thickness: side, rear, front and top. Guns are rated for damage and penetration. We're still dealing with hit points for the actual damage but at least facing is now a factor. Infantry units hold their last formation order, even after exiting a building. Controls are easy and close to standard RTS expectations. The ability to issue commands while the game is paused gives the best of both turn-based and RTS styles, allowing intense bursts of action interspersed with calm, but tense, operational planning.
Complete a mission and the next in the campaign can either be a historical or a randomly generated encounter. At some steps the player is given a choice of missions. Units upgrade, promote and carry over. Equipment bonuses are awarded for winning missions. A Personal Dossier allows you to keep track of your performance as a commander but only tracks one player at a time but player name is saved with the saved game so multiple players can still use the same installation. Many facets of performance are measured including a measure of how much the player has reloaded missions in order to solve them.
More than a check on cheating, this is an innovative incentive for the solitaire player to take care in his planning and complete missions the first or second time. Blitzkrieg is a rare gem, a Real Time Strategy that works on all fronts. Blitzkrieg update: The retail release of this exceptional game still has some spelling and awkward grammar issues but it's a Euro-product and any minor documentation glitches are more than compensated by the knowledge and execution of the subject matter.
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