Face off hockey game online




















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Cremains from Toledo funeral home found in Akron church. The game itself was a lot more than just that. The easiest way I could describe it is a more realistic Blades of Steel. Which is a bit odd since the first version of FaceOff! The game is played from a side perspective. Similar to Blades of Steel, fights would often take place in their own setting with music and two dudes throwing down with different controls for blocking, throwing high punches, or throwing body blows.

The loser of the fight would go to the penalty box. However, that is where the similarities really end. With the fighting alone, FaceOff! The game would tell you the names of the players fighting with one of them having a generic line about it.

In some fights, you could jump on your fallen opponent to give him more of the business. And the game would arbitrarily call a penalty for the loser of the fight, such as charging or hooking rather than just. This would lead to a power play, which would be adjusted for length based on how long you set the periods to last.

Yes, you did have control over how long the game would play. The Commodore 64 version had some but not all of these options. If you wanted to have one-minute or three-minute periods, then you could do that.

If you wanted a full 20 minutes, you could do that too. If you wanted to play with one skater and a goalie, three skaters and a goalie or the traditional five skaters and a goalie, then you could do that.

There were some adjustments you could make to the game speed. You could change the rules a bit if you were annoyed by offsides and icing or play with no rules at all. By the way, this game had rules for offside and icing, which definitely added to the realism the game could offer.

If you did not want fights, you could turn those off entirely. Lastly, you could decide whether you would want the Shot-Cam on or not. Despite how the game was marketed, the Shot-Cam was FaceOff! A number of the games published by GameStar, a sports-focused branch of Activision in the s, had a feature or two that really set it apart.

For FaceOff! When you wind up for a slapshot, the game would cut to a view of just the shooter and the goalie. The player could use the numeric key pad or joystick to direct their shot at a specific part of the net if they are shooting. Instead of the moving arrow in Blades of Steel or just having to guess, the player had more control over their shot. It was an interesting concept. Unfortunately, this feature also had its issues. This would only happen with a slapshot.

Like Blades of Steel, the vast majority of shots were slapshots. But wristers or snapshots were not included. And sometimes you would take a slapshot and there would be no Shot-Cam. But it is annoying to have a feature that was not always reliable. The bigger issue is in the cut away to this view. If your PC was not very powerful, then this caused a real delay between deciding to shoot and actually shooting. Worse, the game never stops for this shot. You cannot see them coming; they are not in the Shot-Cam view.

This view was just the shooter and the goalie. If there was any traffic in front of the goalie, then they are not there when you shoot with the Shot-Cam but they are when the game returns to its normal view. You could turn off Shot-Cam if you found it to be a pain.

It is telling that the developers at MindSpan made Shot-Cam optional, even though it was a feature intended to make the game stand out from others. Of course, if you shot the puck without Shot-Cam, then I could not tell you how you would control where it would go. Assuming you were able to do so. At least the arrow in Blades of Steel gave the player a direction. It is a shame because FaceOff! It may not have been as visually impressive as a Blades of Steel style fighting system or Shot-Cam, but other aspects could have been promoted.

It was among the first hockey games to have line changes. More than that, you could create, save, and load plays. This gave the player the option to be more controlling of what the computer could do on and off the puck. The C64 version just had exhibition and playoffs.

The season mode, which I think was for just one season, gave you access to making trades, calling up players from a minor league team, retiring players!! While the players seemingly did not have their own attributes, they did have a goals and assists listed so you could at least see who was a top scorer and who was not.

You could simulate games as well as play them yourself. All of these menus came with memorable music.

At least I remember it well. Still, the game was ahead of its time in a hockey game genre where some games were still coming out where you would be able to play just one game at a time or with a set rule-set with few options to change it.

There were still limitations with the game. All games took place on a generic rink. Regardless of the teams, one side would wear red with blue pants and helmets and the other would wear neon green with blue pants and helmets.

There was no way to customize the colors of the uniforms to make the look different.



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